This graphics test only contains test maps. This is a BETA test of a fan recreation of the 8bit experience. This is uncompleted work and isn't meant for game play, yet. Since this is a fan creation. It's free to the public and if you feel like adding it to your own mod or making edits in any way. Go right ahead.

[Full Disclaimer]
This is a fan made art project meant for comedy. All intellectual properties mentioned in the credits belongs to their original owners. All royalties to these intellectual properties, also belong to their original owners. This mod is not an original title to any these intellectual properties. Please remember this is just a free to the public fan made art project meant for comedy. Anyone can use and edit my mod as they see fit. I'm asking for no money to create this, not even by donations. Thankyou for reading this.

[MIDI Installation]
This mod uses a custom MIDI soundfont or the music will not sound right. If you want to hear the game music as intended. Please remember to active the Nintendo 64.SF2 synth file that comes with this mod. If you don't know how to active the SF2 file. Then first click on MIDI Music Tutorial link, to learn how. For NetDuke32 it's as simple as selecting the SF2 Midi music file format.

[MIDI Music Tutorial]
https://www.moddb.com/games/duke-nukem-3d/tutorials/better-midi-music

[Game Installation]
To play this mod. You'll need to buy a copy of Duke Nukem 3D and pick up the Free software, NetDuke32.
Simply extract the zip file into its own folder and place that folder into your game's directory.
Use NetDuke32 as you start the game, look for the option to use that folder as a mod. If you wish to edit or create your own mods too this mod. Please download eDuke32 as it has a program called Mapster32 where you can create your own maps.

[NetDuke32 Link]
https://voidpoint.io/StrikerTheHedgefox/eduke32-csrefactor/-/releases/

[Eduke32 Webpage]
https://www.eduke32.com/

[ModDB Webpage]
https://www.moddb.com/mods/retro-deathmatch

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[File Includes]
Read Me.txt
duke3d.def
basepal.raw
Palette.dat
Nintendo 64.sf2
(game related).CON files
(game related).ART files
(game related).mid files
(game related).map files

game textures (Folder)
"Texture files that work with the duke3d.def file."

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[Update Notes v0.054]
I've add every planned BETA map and expansion. New music, new player sprite and more. There is still a lot of work to be done. But for preservation, I've added all the unfinished maps. I also have to finish making all the credits for the midi file creators, sprite sheet rippers and so on. As I finish researching, that will be in the next update. I plan on making very soon. Until then, please bear with me.

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[Credited Assistance]
MObreck = Palette shade and transparency tables.
Danukem = For the dad mod game code, I asked for.

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[Midi File Composers]
Marble Zone (Remix) by King Meteor
Coventry Cove by Greg Michalec
Drug Store by Sam Palmer
Final Fantasy, Town by Unknown Artist
Teenage Mutant Ninja Turtles, Overworld by John Englemann
Gargoyle's Quest II, Town by Unknown Artist

[Midi Font Creator]
Current unknown, who created it. But it's based on the N64 hardware.

[Original Game Credits]
3DRealms = Their original game that I have modded.
Capcom = NES game inspiration Gargoyle's Quest II.
Square Enix = NES game inspiration Final Fantasy.
Komami = Inspiration, Teenage Mutant Ninja Turtles.

[Sprites/Texture Credits]
I plan on adding the credits for anything I didn't create on my own.